> For the complete documentation index, see [llms.txt](https://kashed.gitbook.io/kashed-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kashed.gitbook.io/kashed-docs/introduction.md).

# Introduction

## What is Kashed?

Kashed is an on-chain idle strategy game built on Monad.

Players acquire Printers, upgrade them, and generate $KASH over time. Rewards can be claimed, reinvested, or used to strengthen production as players compete within a shared economy where every action influences the whole network.

As the network grows, production becomes increasingly competitive. Every new Printer introduced into the ecosystem affects global reward generation, creating a constant race between expansion and efficiency.

The earlier players build and optimize their Printer network, the greater their potential share of rewards.

### The Economy

Kashed uses a Dynamic Difficulty system.

Whenever a new Printer is minted anywhere in the ecosystem, the global production rate adjusts.

This means:

* More Printers increase network competition.
* Production efficiency gradually decreases over time.
* Earlier Printers generally operate under more favorable conditions.

As adoption grows, players are incentivized to optimize and expand before future network growth impacts production rates.

Dynamic Difficulty introduces a competitive layer to an otherwise passive experience and creates meaningful timing decisions throughout gameplay.

**Every $KASH spent in-game upgrades is permanently burned.**

*More details on gameplay mechanics, progression systems, and launch features will be revealed closer to release.*


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